Tuesday, November 10, 2009

Ship Setups - Blockade Runners, by Casiella Truza


This guest post comes to us from Casiella Truza, who writes the blog Ecliptic Rift and can be found tormenting the Tweet Fleet at @casiella.


Think industrial pilots and traders don't get to have any white-knuckle fun?

Think again. We operate in the shadows of giants, in the spaces they cannot see nor follow. You might think that waxing poetic about a transport ship sounds slightly insane, and while you might have a point, the fact remains that the blockade runner presents pilots with tremendous fun and opportunities for profit.

This ship class gets bonuses to shield boosting or armor repair, depending on the racial type. But that bonus doesn't mean much in most cases, because this ship can equip covert ops cloaking devices, meaning it can warp cloaked.

In low-sec, a blockade runner pilot is nearly uncatchable at stargates. Once you've jumped through and see a gate camp, just choose your destination, issue the "warp to" command, and cloak immediately. If you do it right, only the Local comms window and perhaps a flash on the overview will signal your presence to the enemy. Your most vulnerable period will come when leaving a station, so if you get caught, keep moving, stay within docking range, and engage your shield booster or armor repairer.

Null sec might give you a little more trouble if you run into a warp disruption bubble, but even then you should generally survive if you keep your wits about you. Zoom out, find the closest point on the surface of the bubble, and align to it, then immediately engage your afterburner and cloak. You might reach the edge of the bubble before the enemy can decloak you, in which case you should align to the celestial nearest your heading and warp. Other typical nullsec navigation tricks may work better for you. Comment below and share your ideas!

Blockade runner pilots typically belong to one of two schools of thought. The first, and the one to which I belong, assumes that you use the ship to move small, valuable cargo (though not so small as to fit in a covops frigate). In this case, your ability to slip through gate camps or other hostile fleets matters most. You'll want nanofiber internal structures in your low slots, which will increase your agility but lower your structural integrity. (Protip: if structure HP matters for a hauler, you've already lost.) Inertial stabilizers can shave about half a second off of your align time, but they also increase your signature radius. With no rigs, I have 4063 m3 of space in my Prowler, or 5373 m3 with a couple of Medium Cargohold Optimization rigs. I also have an EFT align time of 5.8 seconds (5.2 if I use inertial stabilizers). If you feel like an opportunist and can fit it properly, you might throw a salvager in your spare high slot.

[Prowler, Quick]
Nanofiber Internal Structure II
Nanofiber Internal Structure II

10MN Afterburner II
Medium Shield Booster II
Invulnerability Field II

Covert Ops Cloaking Device II
[empty high slot]

The other school of thought wants to increase cargo space no matter what. Replace the lows with Expanded Cargoholds, and you can substantially increase your cargo capacity to 6604 m3 (or 8734 m3 with rigs). Then again, your align time increases to 7.9 seconds, and those two full seconds can mean the difference between a successful run or crying about Tech II insurance payouts.

Have fun space trucking!

Friday, November 06, 2009

Friday Video: Escape From City 17 - Part One - New Cut


I originally posted the video of this short film way back in March. And though I've been waiting for Part 2 for quite sometime now, I've only been able to find this recut of that first part. Still, I can't wait for the follow-up act!


Wednesday, November 04, 2009

Duvolle Laboratories: Get your Clone, Now!



CCP Games seems to be exploring various new ways to promote your favorite capsuleer MMO. Their previous videos and promos were different from the rest of what was currently being done by other MMO publishers, but they were still "typical marketing material". This somewhat changed when they released "The Butterfly Effect" video, which was actually meant to explain what EVE was.

With the Duvolle Laboratories website though, they're expending their marketing efforts in new and original ways. After answering a few questions to see if you qualify for a clone, you're shown the possibilities of your new clone. Depending on your answers you could be starting a new career in Military, Exploration, Business or Industry.

Interesting promo!

[Found link through this Forum thread]

Tuesday, November 03, 2009

Ship Setups - A Mission Running Dominix, by Shinzann


This is a guest post by Shinzann from Adventures in Mission Running. You can follow him @R_Javorsky.



Original can be found at The Ancient Gaming Noob

The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it.

Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level.

With the right skills, a Dominix truly can be a warhorse of a ship. Shield-tanking, armour tanking. Blaster, railguns or drones. Quite a few possibilities exist for kitting out a ship like this. Personally I prefer the active armour tanking drone boat set up. I can tank almost every level 4 mission I run across in Tranquility, all I need to do is swap out a couple hardeners and some drones and I'm good to go.


Original can be found at EVE Journal

The setup I use? It looks a little something like this:

[High Slots]
425mm Railgun II
Neutron Blaster Cannon II
Large Remote Armor Repair System II
Republic Fleet Large Proton Smartbomb
2x Drone Link Augmentor I

[Middle Slots]
Omnidirectional Tracking Link I
4x Cap Recharger II

[Low Slots]
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Mission Specific Hardener II
Mission Specific Hardener II
Damage Control II
Amarr Navy Energized Adaptive Nano Membrane

[Rigs]
Large Anti-Explosive Pump I
Large Anti-EM Pump I
Large Capacitor Control Circuit I

[Drone Bay]
5 Mission Specific Tech 2 sentry drones
5 Mission Specific Tech 2 heavy drones
5 Mission Specific Tech 2 medium drones

The railgun and blaster are there purely to draw aggro and to supplement the damage from the drones. The sentries are to snipe further away targets, the heavies for cruisers and battleships that get closer, while the mediums are for smaller targets that get too close. The smartbomb can also be used for small, close in targets as well. During normal operation with just the armour mods active, the setup is cap stable.

As long as you don't bite off more than you can chew, or forget to turn on the armour mods, the Dominix is a very sturdy boat.

Monday, November 02, 2009

EVE Fanfest Giveway: The Two Lucky Bastards!



In the end, putting the contest together was the easy part. I had the EVE Fanfest Swag, the extra magazines and the desire give it all away to some lucky members of the EVE Blogging and Tweeting Community. That was easy. Picking only 2 winners out the multitude of you who linked, tweeted and blogged about this blog, was much more difficult than I'd originally thought.

In the end, I used a dash of subjectivity, a sprinkle of luck, and a few pints of the good stuff to choose these two lucky capsuleers - @starryeyedpod (A Starry Eyed Pod-Pusher) and @ChainerCygnus (Corrupted Datacore)!

Thanks for all that you've done and keep up your excitement about EVE, this blog and the EVE Blogging Community.

Here's a reminder of what you'll both be splitting amongst yourselves:
  • 2x EVE Fanfest 2008 T-Shirt
  • Some EON coasters
  • 2x Random EON magazine issues
  • Some EVE Online Postcards
  • 1x EVE fridge magnet
  • 1x EVE mini-mouse
  • 2x packs of EVE Collectible Card Game (CCG)
  • 2x Fanfest Schedule
  • 2x 1-Year Lonetrek Extended Hosting Plan
  • 2 50% Lonetrek Promo Codes

Blog Archive